Cartoons & Comic Designer
Be a Product Designer
An Inventive Master series
What will the Masterclass provide...
Inventive
Mindset
Learn the Cognitive & Imagination Tools behind Product disruptions used by master inventors.
Explore the
Tools
Take your imagination to Product concept and world-class Prototyping by learning tools like Blender.
Make a
Product
Work on a Mini project and build your own Product from scratch. Take it from concept to launch
Get Certified & Career Support
Get your certificate and validation from real world Master Designers and Innovators from the industry.
Why a Product Innovator
Are Designers & Innovators born? , Is it the act of nature, or are they nurtured...
It's a question we all have pondered upon, a debate un-settled among mankind. At times we are awe-struck by Imagination & Creativity by the Human mind and what it can create. We admire profound artists like R.K Laxman to Imaginators like Walt Disney. From the builders of the International Space station to the builders of ancient civilizations. From Van-Gogh to Nikola Tesla, and so many more...have left their mark upon us.
They all embraced uncertainty & against all odds created our world- as perceptive, insightful & useful.
Yet if we ask most of us, Can you invent or create stuff? We shrug it off and reply, Nooo.
So here, is our 16-week challenge!
Yes, we take it upon us. We will mould you as a Maker, An Innovator.
This master class is a sneak -peek a glimpse of how imaginators, innovators, & futurists build products. In this course, you don't just learn the tools for Design but the inventive mind behind building awesome Products. With advances in Neuro-Cognitive sciences and Digital tools at our disposal - never has been a better time to invent. Now, learn to invoke your inventor potential.
"We cant make you a genius, but we can promise to make you an Innovator - A Product Maker & Designer.
Be a Product Designer
with Blender- An Inventive Master series
16 Week
Inventor Challenge
Product Designer
Imagination & Creativity :
Divergent & Systems Thinking
Creative Thinking in Design
Idea Generation
Observation & Inference
Product Fundamentals:
Product design basics
Product - Need process-Design thinking
Manufacturing of- Pastic/Wood/ Glass
Product -Form, Function and Asthetics
Design Principles:
Balance , Color, Patterns, Gestalt.
Representation: Perspective(1-2-3 point )
Sketching / Shading/ Section Lines
Translating Inspiration.
Basics of Compostion
Color Theory
Product Conceptulization
Ethnographic Research
User Journey
Ideation
Design for specially abled
Prototyoing
Feedback & Refinement
Culture & Product Design
The Final Making- 3D
Basics of Blender - 3D Software
Thinking through 3D software
Shapes & Design in Blender
Modeling the final Idea
Product Detailing ( Joints/ Cutlines etc)
Final Prototyping
Final Rendeing
Testing & Refinement
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Kids -10yrs-18 yrs
Adults - 18 Above
Separate sessions per Age-group
1 Master class a week.
16 Master classes.
Exercises.
Certificate.
Starts from- 2100/- (INR) Monthly
Packaging design
Imagination & Creativity in Packaging:
Divergent Thinking in Packaging
Creative Packaging Techniques
Idea Generation
Observation & Inference
Package Basics:
Package Design Basics
Package Constrains / Materials / Processes
Types of Packaging
Recycled Packaging
Systems thinking in Design
Package Art:
Visual Attention
Principle of Compositions
Package Art: Use of Color
The Messaging: Use of Font
Package Product Personality
Package as an Evangelist
Elements of Package:
Form, Function, and Aesthetics.
Resistance, Carry, Load, Comfort
The Final Making-
Basics of 3D Software
Think Packaging with 3D software
Modeling the final Package
Detailing the Package ( Joints/ Cutlines etc)
Final Prototyping
Final Rendering
Testing & Refinement
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Kids -10yrs-18 yrs
Adults - 18 Above
Separate sessions per Age-group
1 Master class a week.
10 Masterclasses.
Exercises.
End Project.
Certificate.
Starts from- 2100/- (INR) Monthly
UX-UI Designer
UI/UX Fundamentals:
Heuristics Principle
UX Basics
Web UI Basics
Mobile UI Basics
Human Factors Interaction basics
The Design Elements
Principles - Balance, Color, Patterns, Gestalt.
Translating Inspirations
Basics of Composition
Color Theory
Web Elements
Fonts & Styles
Accessibility
Internationalization
Material Design
Material Components
Iconography
Usability & Themes
Communication
Product Conceptualization
Ethnographic Research
Persona Making
Information Architecture
User Journey Flow
Service Flow
UI Flow
Wire-framing- Low fidelity
Testing with A/B
Feedback Loops
Gamification & Engagement
The Final Making
Basics of Figma
Figma Advanced
High Fidelity Prototypes
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Kids -10yrs-18 yrs
Adults - 18 Above
Separate sessions per Age-group
1 Master class a week.
15 Masterclasses.
Exercises.
End Product.
Dual Certificate.
Starts from- 2100/- (INR) Monthly